
in height Due to its popularity, Final Fantasy is This The JRPG franchise, a must-have for selling PlayStation consoles in the ’90s and beyond. But the cornerstones that defined Final Fantasy games of the past have faded away — something even one of the franchise’s most acclaimed developers admits.
in the world final fantasy, veteran game developer Naoki Yoshida is considered the savior.He is credited for the revival Final Fantasy XIV, a once notorious MMO, even the former president of publisher Square Enix admits it’s a black label.However, although Yoshida as a producer Final Fantasy XVI— the next big entry in the series — and even he admits that the team has failed to keep up with the times.
“In terms of whether Final Fantasy has successfully adapted to industry trends, I believe the series is struggling right now,” he told Inverse.
Final Fantasy games had a golden age, though fans would compete fiercely at the beginning and end of it (Final Fantasy VI to X, if you ask me).The most iconic game of all time, 1997 final fantasy VII, is still loved to this day, so much so that it inspired a spinoff game and even a movie; Square Enix painstakingly revamped it today, splitting it into three games for a stunning experience. But, as Yoshida’s comments make clear, this team can’t rely on past glories forever.
It’s been a tricky decade. Final Fantasy XIII is the reason the series jumped to the PlayStation 3 and Xbox 360 generations, and thanks to its linear design, bland story, and single-note characters, it’s both one of the series’ weaker entries and an indication that it’s underwhelming on recent consoles generations. its successor, final fantasy fourteenth, which is objectively bad, bogged down in clunky gameplay, a cumbersome combat system, and a bland story. Even in the name of the game’s re-release, Yoshida’s ambitions for the new roster are clear: The realm of rebirth.
While the earliest games in the series were released every few years, development times have stretched considerably.It took ten years to get Final Fantasy XV out the door. Even with all this time and effort, the series no longer sets the standard for the genre.The field is more competitive than ever with franchises Role or underworld Constantly innovating, the indie game recreates the feel of an old-school RPG.
Now, Final Fantasy is trying to meet the needs of players in the modern age. Yoshida said the turn-based gameplay that underpinned the series felt outdated and slow for some players. “I come from a generation that grew up on command and turn-based role-playing games,” Yoshida said in a July interview translated by VGC. “I think I understand how fun and immersive it is. On the other hand, over the last decade or so, I’ve seen a lot of comments saying ‘I don’t understand the appeal of command choice in video games.’” He added that this is a growing sentiment, especially for younger players.
games etc Final Fantasy XV and Final Fantasy VII Remake See how Square Enix thinks about its evolution – moving away from strategies that require you to wait patiently for your turn in favor of a more action-oriented experience. Yoshida told Inverse that Square Enix received all sorts of requests for what each new game should be, adding that “it’s impossible to meet all of those requests with one title.”
Instead, he suggested the way forward is to “create multiple games” while staying true to final fantasy: “A deep story, rich game design, accompanied by the best game audio in those areas,” he told Inverse.
That’s in a high-fantasy setting, where the main characters are inexplicably named Joshua and Clive – enough to keep Final Fantasy relevant today? Square Enix is still figuring this out.