
yes, it It seems, there are endless options when it comes to gaming. There’s always something new coming out thanks to improved backwards compatibility, the trend of remastering old games, and the plethora of new games coming out every week. This can make it hard to decide what to play. And it can make it harder to choose which titles are worth rotating.
But here’s the thing: I’m really bad at going back and picking up games I stopped playing. And I may not be the only one. Ghost of Tsushima It’s a great game, I’m only about a quarter of the way through it because something else piqued my interest. Immortals: Fenix Rise? All the way to the final mission, but was diverted. My list of unfinished games is comparable to the list of completed games – and it’s growing.
However, there is a game that challenges it all. A game I’ve been playing after months of inactivity: Cozy Grove.
To be sure, this game took me through some rough times, but it wasn’t nostalgia or gratitude that brought me back. In fact, I’m not ashamed of ignoring it for long periods of time, or demanding more from me than I can give.
Cozy Grove Also neatly sidesteps all my control memory issues – it’s so simple, so easy, so intuitive that there’s never a relearn curve.Whether it’s a day, a month, or a year, I won’t forget how Play. The task display is also comprehensive and simple – I’m never confused where I went, where I should go next, or what I need to accomplish.I like spiritual traveler, but it requires players to keep too much information in their brains during gameplay. I’ll never pick it up again because when I stop, I don’t know what I’m doing. Unfortunately, the in-game log is pretty basic.
That is, Cozy Grove Not alone. There are plenty of games out there that have this kind of simple control mechanics, detailed quest logs, and ongoing stories to help you get back in the game long after—Animal Crossing: New Horizons I got it. But when I tried to get back to that state with the recent DLC, it didn’t stick. This game shames me for being absent, right down to the comments from my villagers and the cockroaches in my house. Guilt travel is not a game.
characters in Cozy Grove Also keeps me attached. The premise of the game is that you are a Spirit Scout sent to an island to help a group of ghost bears travel to the afterlife. When I run errands for bears (how many damn fish do you need, Captain Snout?), I’ve learned about them. I started caring about them and their stories, and I wanted to know the truth behind each of their journeys.
It’s bittersweet, even sad, but it’s surprisingly rewarding considering a lot of the time you’re just collecting a bunch of fruit, sticks, and rocks. Honestly, I’d feel bad if I didn’t see the story through, because at this point I’m already throwing myself into these bear markets looking for an ending, even if it’s all fictional.
The bottom line is Cozy Grove Work the way I need to, and don’t ask for more than I can give (or remember). It feels like the perfect game for my weird little brain, and it’s nice to know it’s there when I need it.
Sorry, the bear is calling my name.